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									| Weak engine  
									 - it`s an abadoned incomplet project, this version supports: .ase scene loading, octree optimizing,
									   collision detection. It`s powered by OpenGL. download
  Keywords : format .ase (txt .3DS), collision detction, octree
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									| Texturing under OpenGL  
									 - a simple and useful utility, it`s created to experiment with texture parameter settings
									   such us intensity and color of reflections , enviroment mapping, transparency. (I included some
									   sample textures beside exe file, but You can experiment with your own .bmp textures.) download
  Keywords : texturing technics, enviroment mapping
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									| Fractals II.  
									 - so here is the new version of the fractal maker (this time based on OpenGL).
									   This version contains L - system and a tree editor based on it (very simple but cool)
									    also some demonstration of Mandelbrot (as a 2.5D terrain) and Julia sets.
                                       						Check the gallery for fractal images. download
  Keywords : L-system, Mandelbrot set, Julia set, tree modelling
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									| Particle system  
									 - this is a simple program based on OpenGL. The fire is created with particle system, the 3D model 
									with 3DMax. download
  Keywords : particle system
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									| VRML
									 - my first steps in VRML, VRML player required to see it - you can download
									 it from: http://www.parallelgraphics.com browse
  Keywords : VRML (or in future X3D)
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									| Surfaces in CAGD 2
									 - two new surfaces, also based on OpenGL (that time - I hope - without any hardware compatibility problems)
									 The added surfaces are Composite Coons Surface and Composite B-Spline Surface. download
  Keywords : Composite Coons s., Composite B-Spline s.
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									| Surfaces in CAGD
									 - this program was made with OpenGL (I encountered some problems 
									 in graphic cards without NVidia chipset). Supports some basic surface
									 types, such as Bezier,Triangular Bezier, Cardinal, Beta-Spline,
									 B-Spline and Coons. download
  Keywords : surfaces, Bezier s., Coons s., NURBS
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									| Ray Casting
									 - this program is demonstrating a simpler version of ray tracing -
									 a global illumation model.You can change a number,position and color of objects and lights in files 
									 - Objekt.gra;Svetlo.sve. download
  Keywords : ray tracing, ray casting, global illumination models
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									| Polygon filling with Scanline algorithm - 
									 representating a scanline algorithm for polygon filling, (it`s a slower version, doesn`t
									 contains  a table of active edges, but is also faster then brute force flood filling) 
									 sometimes doesn`t find the optimal filling-bug in my program, not in the algorithm. download
  Keywords : area filling, scanline algorithm
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									| Space marbles - 
									this is my first program, its a simple logical game for two peoples, just enjoy it. download
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									| Z-buffer - 
									implementation of well knowed and simple algorithm to specificate a visibility.It`s 
									implemented in hardware so if you are going to program some application a suppose to use OpenGL. download
  Keywords : z-buffer,algorithms of visibility
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									| Fractals in 3D - 
									some fractals definated with L-system in 3D.(it`s an interesting idea to add some
									rotation and experimantate to get some pretty fractals) download
  Keywords : fractals,L-systems
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									| Phong shader - 
									a local shading model, really slow because of two reasons : my algortihm isn`t optimalized and also Phong 
									shading isn`t the fastest (try Gourard shading or what is simpler use OpenGL) download
  Keywords : local shading models, Phong`s shading model
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									| 2d transform - 
									2D transformations : zooming,scaling,rotating download
  Keywords : 2D transformations
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									| 3d transform - 
									3D transformations : zooming ,scaling, rotating download
  Keywords : 3D transformations
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									| Bresenham algorithm (for lines) - 
									a rasterization algorithm of line - implemented Bresenham algorithm
									and DDA.(good idea : try to do some antialiasing) download
  Keywords : Bresenham,DDA
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									| Curves in CAGD -  
									Newton`s interpolation curve, spline, Bezier`s curve,composite Bezier curve,
									cardinal spline,beta spline, bspline,interpolate bspline curve.This is little bit harder
									to programmate, because is not to easy find all this algorithms, and to hope at all you will
									need some basics from mathematics. download
  Keywords : all the type of curves what I mentioned
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									| Line clipping into window - 
									an implementation of Cohen-Sutherland algorithm of clipping
									(you can also try parametric clipping or alg. of Cyrus-Beck) download
  Keywords : Cohen-Sutherland clipping
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									| Polygon clipping into window -  
									the same situation as in line clipping but there is a problem 
									that here must keep some order because we are dealing about polygons. download
  Keywords : polygon clipping
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									| Projectation methods -  
									a demonstration of projection methods in graphical objects download
  Keywords : projectation methods
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